
Arcade Fury
Jul 2024 — Present
Co-founder / Creative Director
Built Arcade Fury with two co-founders, scaled a 12-person bootstrapped team, launched multiple web3 products, and handled social marketing and investor conversations.
01 12+ years across games, gamified products, building interactive experiences, and establishing brands.
02 From crafting content to product storytelling to creative direction, I have done it all.
03 Looking for a design / product direction role where taste, systems, and shipping matter most.

Jul 2024 — Present
Co-founder / Creative Director
Built Arcade Fury with two co-founders, scaled a 12-person bootstrapped team, launched multiple web3 products, and handled social marketing and investor conversations.

Jan 2021 — Jul 2024
Creative Head / Content Lead
Led product design and creative content creation, after shaping game content systems across ONMO's early growth.

Feb 2019 — Dec 2020
Project Manager / Producer
Managed design, production and delivery for client projects across Hike Messenger, Paytm First Games, Byju's and Get Mega.

Jul 2016 — Jan 2019
Sr Game Designer / Producer
Built road maps with development and art teams for planning, delivery, critical paths, and quality review.

Apr 2016 — Jun 2016
Game Designer
Developed new time limited content for Video Bingo, monthly themes and meta game updates.

Jul 2015 — Jan 2016
Game Designer
Concept pitch, game economy, level design, features, reward systems and monetisation for Rash Rider's.

Jul 2014 — Jun 2015
Consultant Designer / 3D Art
Developed VirtualReality tours for Real Estate projects with 3ds Max, Unity and Oculus Rift.

Jul 2013 — Jun 2014
Designer / Artist
Project management, 3D art, design and sound optimisation for a premium app with a US team.
2011 / FOUNDATIONS
Role
Design Intern
Impact
2 Studios
Skill
Game Design
DSK Supinfogame Rubica

MFA / Masters in game design and production management.
Arena Animation

Game art and design.
G.S. College of Commerce

Bachelors of commerce in Economics.
Experience signals, collaborator feedback, and the operating range I bring into a team.

Experience Designer / Creative Director
12+ years across games, gamified products, and venture storytelling. I bring hands-on craft, systems thinking, and shipping energy into the same room.
roles across studios, products, and ventures spanning games, fintech-adjacent experiences, and zero-to-one bets.
- Career journey
Useful where design has to do more than make screens - setting direction, sharpening product thinking, aligning teams, and helping the work ship with more clarity.
Operating range
Design leadership // Product thinking // Shipping clarity
Nanda Khiara
Multi-dimensional artist
London, UK
Brutally honest, high attention to detail, and deep human insights are just some of Nix's traits.
12+ Years
Games + Product + Brand

Richard Rispoli
Creative Director, Blue Motion Games
Montreal, Canada
Extremely adaptive and one of the most creative designers I have had the pleasure to work with.
From mobile games to gamified products to co-founding Arcade Fury, the throughline has stayed consistent: define the direction, align the team, and keep the work moving from idea to launch.
Mode
Lead + Make
Scope
IC to Founder

The following mobile screens are proposed product features and design directions for FamApp, exploring how the app could feel more alive through gamification, stronger storytelling, and more engaging financial interactions.
A more engaging home screen for FamApp - bringing balance, rewards, challenges, and spending into one clear daily view.
Instead of feeling like a static dashboard, this version of the home screen feels active and useful. It helps users see what matters now, what changed recently, and what action they can take next.
Mood
Live Dashboard
Hook
Challenges
Signal
Daily Use

HEY, KAI
LVL 42 HYPEBEAST

> Align code
within brackets
A scan-and-pay flow designed to feel faster, clearer, and more social - especially for users already comfortable with camera-first interfaces.
The goal here is to make QR payments feel less transactional and more intuitive. Familiar camera cues, real-time feedback, and quick send-to-friends actions help the screen feel immediate without becoming confusing.
Mode
Scan Camera
Action
Pay Fast
Layer
Quick Send
A shared savings feature that makes group goals easier to follow, contribute to, and stay motivated around.
Instead of a dry pooled-money flow, this concept makes the goal visible, shows who has contributed, and keeps the group moving without relying on reminders that feel awkward or heavy.
Goal
Shared Saving
Hook
Visible Progress
Action
Contribute
Aditi: Let's gooooo 🔥
Rohan: chill bro sending tmrw...
You: Bookings close in 2 days!! 🚨
Drag to Rotate

•••• 8842
Arjun K.
A card customisation flow that lets users personalise their FamApp card in a way that feels simple, tactile, and worth saving.
The idea is to make card design feel like part of the product experience rather than a buried settings page. Materials, stickers, and previews help users shape something personal without making the flow feel complicated.
Stage
3D Preview
Tool
Customise
Action
Save Design