
Arcade Fury
Jul 2024 — Present
Co-founder / Creative Director
Built Arcade Fury with two co-founders, scaled a 12-person bootstrapped team, launched multiple web3 products, and handled social marketing and investor conversations.
01 12+ years across games, gamified products, building interactive experiences, and establishing brands.
02 From crafting content to product storytelling to creative direction, I have done it all.
03 Looking for a design / product direction role where taste, systems, and shipping matter most.

Jul 2024 — Present
Co-founder / Creative Director
Built Arcade Fury with two co-founders, scaled a 12-person bootstrapped team, launched multiple web3 products, and handled social marketing and investor conversations.

Jan 2021 — Jul 2024
Creative Head / Content Lead
Led product design and creative content creation, after shaping game content systems across ONMO's early growth.

Feb 2019 — Dec 2020
Project Manager / Producer
Managed design, production and delivery for client projects across Hike Messenger, Paytm First Games, Byju's and Get Mega.

Jul 2016 — Jan 2019
Sr Game Designer / Producer
Built road maps with development and art teams for planning, delivery, critical paths, and quality review.

Apr 2016 — Jun 2016
Game Designer
Developed new time limited content for Video Bingo, monthly themes and meta game updates.

Jul 2015 — Jan 2016
Game Designer
Concept pitch, game economy, level design, features, reward systems and monetisation for Rash Rider's.

Jul 2014 — Jun 2015
Consultant Designer / 3D Art
Developed VirtualReality tours for Real Estate projects with 3ds Max, Unity and Oculus Rift.

Jul 2013 — Jun 2014
Designer / Artist
Project management, 3D art, design and sound optimisation for a premium app with a US team.
2011 / FOUNDATIONS
Role
Design Intern
Impact
2 Studios
Skill
Game Design
DSK Supinfogame Rubica

MFA / Masters in game design and production management.
Arena Animation

Game art and design.
G.S. College of Commerce

Bachelors of commerce in Economics.
Experience signals, collaborator feedback, and the operating range I bring into a team.

Experience Designer / Creative Director
12+ years across games, gamified products, and venture storytelling. I bring hands-on craft, systems thinking, and shipping energy into the same room.
roles across studios, products, and ventures spanning games, fintech-adjacent experiences, and zero-to-one bets.
- Career journey
Useful where design has to do more than make screens - setting direction, sharpening product thinking, aligning teams, and helping the work ship with more clarity.
Operating range
Design leadership // Product thinking // Shipping clarity
Nanda Khiara
Multi-dimensional artist
London, UK
Brutally honest, high attention to detail, and deep human insights are just some of Nix's traits.
12+ Years
Games + Product + Brand

Richard Rispoli
Creative Director, Blue Motion Games
Montreal, Canada
Extremely adaptive and one of the most creative designers I have had the pleasure to work with.
From mobile games to gamified products to co-founding Arcade Fury, the throughline has stayed consistent: define the direction, align the team, and keep the work moving from idea to launch.
Mode
Lead + Make
Scope
IC to Founder